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What Is The Animation Layout Window Which Displays Every Object With Associated Keyframes

Animations tin help you tell a story with a map or a scene and then export it as a video to share. You lot create animations by capturing a serial of keyframes. You can configure how the transitions are interpolated between each keyframe. When you're done, you tin edit the animation as needed.

Animations tin can be modified interactively in a map or scene, or you can accommodate animation backdrop past direct typing exact values. For case, yous can update timing values for how fast or slow a duration is, alter the position values of the photographic camera, or insert a pause to showcase an area of interest. You can besides add details using overlay text, images, and shapes direct on an blitheness.

When you are ready to share an animation, you export it to the appropriate video format and fix the resolution and frame rate. You can share animations direct to websites such as YouTube or Twitter. Working with an animation is similar working on the agile animation for the map, your changes are stored with the map. A map or scene tin incorporate multiple animations. You lot tin can duplicate an existing animation and and then modify information technology to testify the aforementioned information with different backdrop.

Add together a new animation

Use the Animation tab to build an animation. If a map or scene has never had an blitheness, y'all must add an animation to access the Blitheness tab. On the View tab, in the Animation grouping, click Add together Add Animation. The Animation tab appears likewise equally the Animation Timeline pane to display keyframes as you create them.

Keyframes

A keyframe stores the properties of the map and its layers. Information technology defines the starting and ending points of your animation. The sequence of keyframes is used to organize the movements and what is displayed during playback. Y'all can rearrange keyframes, change the duration, and modify the transition feel betwixt keyframes. The keyframe transition backdrop depict how values are interpolated betwixt keyframes, including duration, and use mathematical methods for unlike path experiences, such as a hop or fixed linear movement.

When capturing a keyframe, the post-obit properties are captured:

Property Examples Case animation

Map properties

  • Visible extent (2D map extent or 3D camera position)
  • Current map time extent
  • Electric current map range extent
  • Pinnacle surface data source visibility (3D)—Ground surface and custom surfaces
  • Pinnacle surface exaggeration (3D)—Ground surface and custom surfaces
  • Vary camera viewpoints to preview a parade route in a scene.
  • Vary time to visualize historical population changes in a map or changing h2o temperatures in a voxel layer.
  • Vary ranges to view individual floors in a building in a scene.

Layer properties

  • Layer visibility—Which layers are drawn in the map or scene
  • Transparency
  • Vertical get-go (3D)
  • Vertical exaggeration (3D)
  • Vary symbology and layer visibility to compare rezoning impacts on disquisitional habitats in a map.
  • Use vertical exaggeration and vertical offsets to lower proposed buildings to the footing or lift shapes upwards to correspond potential chore growth in a scene.
  • Exaggerate shallow voxel layers such as 50 meters of soil information for a wide surface area.

Additional layer properties for voxel layers (scenes only)

  • Sub-layer visibility
  • Slice and section locations in the view
  • Data filter ranges
  • Transparency and color of voxel isosurfaces
  • Plough on and off voxel isosurfaces, voxel layer sections, and voxel layer slices to see content inside a voxel data volume, such every bit water temperatures in the Atlantic Ocean.
  • Reposition a slice or section to capture moving through a voxel volume showing subsurface geological strata across a region.
  • Vary the data filter ranges for a voxel layer, such as the parts-per-billion of CO2 gas.
  • Vary the transparency and colour of voxel isosurfaces to highlight specific information values, such every bit smoke levels above a safety threshold.

    Each component of the colour—ruby-red, green, blue, blastoff—is linearly inverse between keyframes.

You tin can interact with keyframes in the keyframe gallery in the Blitheness Timeline pane or use the keyframe list in the Edit grouping on the Blitheness tab. Y'all can use the selected keyframe to navigate, update timing, or set additional editing options.

Available animation settings

The Animation tab is a contextual tab, so it just appears when the active map or scene contains an blitheness. To beginning working with animation, click the Add button Add Animation in the Animation grouping on the View tab. This Blitheness tab contains all of the tools for creating, editing, and exporting your animation. The controls and settings on the Blitheness tab are grouped according to their desired use and purpose and are described beneath.

Brandish group

In the Display group, y'all can show the visual feedback of the path and keyframes of your animation. Sometimes a visualization helps to sympathize playback behavior yous are not expecting. Information technology tin can besides improve your editing feel with dynamic feedback. Employ Edit Current Keyframe Edit Current Keyframe to display the movable editing control in the view. You can interactively modify your animation and meet the path and keyframes adjust right away. You can iterate through each keyframe using the Edit Next Edit Next and Edit Previous Edit Previous buttons or click directly in the view to modify the path. By default, the map volition zoom to the keyframe yous are editing if it is off-screen. The path and keyframes do not appear during live playback or when exporting to video.

Create group

The Create group is where you lot begin to build your animation. The Append tool Append Keyframe is the master tool for creating keyframes and defining the path between those keyframes. Append has five transition types listed in its drop-down carte du jour—Stock-still, Adjustable, Linear, Hop, and Stepped—that give you control over the interpolated photographic camera path. Use the Import Import Animation options to automatically create keyframes. You can import objects such as bookmarks, time information, or range data and catechumen them to keyframes in a preconfigured format. You lot can also automatically create keyframes to generate a circular path effectually the center of the view or a selected characteristic.

Edit grouping

The Edit group contains tools for modifying an animation. You can update keyframes, insert a new keyframe along the animation path, delete keyframes, and change the timing between keyframes. The Keyframe List allows you to speedily select a keyframe from a drib-down list and adjust backdrop such as the flight path (curvature type for the line of action to the side by side keyframe) and keyframe timing. Use Zoom To Zoom To to update the map or scene to a selected keyframe's location. Use the Animation Properties pane Properties for detailed edits on selected keyframes and overlay elements, as well equally to configure the default settings when creating an blitheness.

Playback group

Playback controls permit y'all to review your animation. You can play it at real speed or manually step through private keyframes. The Duration time box allows yous to increase or decrease the full time of the animation, whereas the Electric current time box is exactly what y'all desire to encounter in the view. When y'all type a value into the Electric current time box, the view updates to testify where yous are along the animation timeline. There are also keyboard shortcuts associated with playback for convenience. Click the Timeline button Timeline to access the Animation Timeline pane at the bottom of the application. It provides an interactive visual timeline equally well as a gallery of keyframe preview images. The Animation Timeline pane is designed for creating keyframes equally well equally working with selected keyframes including updating, removing, reviewing using playback, or rearranging.

For more information, see Animation Timeline pane.

Overlay group

Overlays are text, image, or shape elements added to the blitheness to provide more data. Preset overlays are provided for 2D text, images, dynamic overlays, and shapes in a gallery. Presets have specific formatting already defined to simplify the process of incorporating them to your animation but can still be fully customized. Text overlays include titles, paragraphs, and copyright information. Images include photographs and watermarks. Dynamic overlays become a step further and incorporate camera information, range slider, and time slider information and change automatically based on the electric current property of the map for the selected keyframe. Shape overlay elements include a point, ellipse, rectangle, and arrow. Y'all can edit overlays by beginning selecting the overlay and and then using the Overlay tab in the Animation Properties pane. On-screen editing is also supported for changing text, adjusting position, or updating an overlay element's advent, such as size and rotation. A group overlay allows you to collect associated overlays for easier organisation.

Export group

Once you've created your blitheness, y'all tin can consign the blitheness to a video. A set of preconfigured settings are bachelor, and you can also define and salvage your own custom preset formats. By default, Lock View Size Lock View Size is enabled, creating a clipped purlieus so your view size more closely represents what you will see based on the export resolution settings. The Preview Frame window Preview Frame allows yous to see the current time in the animation as it will announced in the exported media format. Using the preview as a companion to your animation authoring workflow helps when preparing to export your animation. This way, you can confirm if your overlay elements will be included and not be clipped due to resolution settings.

Manage grouping

A map can contain multiple animations. All of a map's animations are listed in the Manage group every bit a way to ready the active animation. The active animation is the one you are currently authoring, editing, duplicating, removing, or exporting. Y'all tin insert an animation into your map or scene as either a new, empty animation or a duplicate of an existing blitheness. The list of animations can be alphabetically sorted in ascending or descending order or by the order in which they were added to the map.

Animation timeline and properties

In that location are 2 panes for creating and editing an animation: the Animation Timeline pane and the Blitheness Properties pane. Both panes are accessed from the Blitheness tab. By default, the Animation Timeline pane is opened when a new animation is added to a map or scene.

Related topics

  • Writer a new blitheness
  • Essential terminology for animation
  • Animate the photographic camera
  • Improve a photographic camera path
  • Animation transitions
  • The Keyframe List
  • Employ the Animation Timeline pane
  • Animation how-to videos
  • Keyboard shortcuts for blitheness

Source: https://pro.arcgis.com/en/pro-app/2.8/help/mapping/animation/overview-of-animation.htm

Posted by: stephenbuslow.blogspot.com

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