What Is The Animation Layout Window Which Displays Every Object With Associated Keyframes
Animations tin help you tell a story with a map or a scene and then export it as a video to share. You lot create animations by capturing a serial of keyframes. You can configure how the transitions are interpolated between each keyframe. When you're done, you tin edit the animation as needed.
Animations tin can be modified interactively in a map or scene, or you can accommodate animation backdrop past direct typing exact values. For case, yous can update timing values for how fast or slow a duration is, alter the position values of the photographic camera, or insert a pause to showcase an area of interest. You can besides add details using overlay text, images, and shapes direct on an blitheness.
When you are ready to share an animation, you export it to the appropriate video format and fix the resolution and frame rate. You can share animations direct to websites such as YouTube or Twitter. Working with an animation is similar working on the agile animation for the map, your changes are stored with the map. A map or scene tin incorporate multiple animations. You lot tin can duplicate an existing animation and and then modify information technology to testify the aforementioned information with different backdrop.
Add together a new animation
Use the            Animation            tab to build an animation. If a map or scene has never had an blitheness, y'all must add an animation to access the            Blitheness            tab. On the            View            tab, in the            Animation            grouping, click            Add together             . The            Animation            tab appears likewise equally the            Animation Timeline            pane to display keyframes as you create them.
. The            Animation            tab appears likewise equally the            Animation Timeline            pane to display keyframes as you create them.
Keyframes
A keyframe stores the properties of the map and its layers. Information technology defines the starting and ending points of your animation. The sequence of keyframes is used to organize the movements and what is displayed during playback. Y'all can rearrange keyframes, change the duration, and modify the transition feel betwixt keyframes. The keyframe transition backdrop depict how values are interpolated betwixt keyframes, including duration, and use mathematical methods for unlike path experiences, such as a hop or fixed linear movement.
When capturing a keyframe, the post-obit properties are captured:
| Property | Examples | Case animation | 
|---|---|---|
| Map properties | 
 | 
 | 
| Layer properties | 
 | 
 | 
| Additional layer properties for voxel layers (scenes only) | 
 | 
 | 
You tin can interact with keyframes in the keyframe gallery in the Blitheness Timeline pane or use the keyframe list in the Edit grouping on the Blitheness tab. Y'all can use the selected keyframe to navigate, update timing, or set additional editing options.
Available animation settings
            The            Animation            tab  is a contextual tab, so it just appears when the active map or scene contains an blitheness. To beginning working with animation, click the            Add            button             in the            Animation            grouping on the            View            tab. This            Blitheness            tab contains all of the tools for creating, editing, and exporting your animation. The controls and settings on the            Blitheness            tab are grouped  according to their desired use and purpose and are described beneath.
            in the            Animation            grouping on the            View            tab. This            Blitheness            tab contains all of the tools for creating, editing, and exporting your animation. The controls and settings on the            Blitheness            tab are grouped  according to their desired use and purpose and are described beneath.
Brandish group
              In the              Display              group, y'all can show the visual feedback of the path and keyframes of your animation.   Sometimes a visualization helps to sympathize playback behavior yous are not expecting. Information technology tin can besides improve your editing feel with dynamic feedback.   Employ              Edit Current Keyframe               to display the movable editing control in the view. You can interactively modify your animation and meet the path and keyframes adjust right away.  You can iterate through each keyframe using the              Edit Next
              to display the movable editing control in the view. You can interactively modify your animation and meet the path and keyframes adjust right away.  You can iterate through each keyframe using the              Edit Next               and              Edit Previous
              and              Edit Previous               buttons or click directly in the view to modify the path.  By default, the map volition zoom to the keyframe yous are editing if it is off-screen. The path and keyframes do not appear during live playback or when exporting to video.
              buttons or click directly in the view to modify the path.  By default, the map volition zoom to the keyframe yous are editing if it is off-screen. The path and keyframes do not appear during live playback or when exporting to video.
Create group
              The              Create              group is where you lot begin to build your animation. The              Append              tool               is the master tool for creating keyframes and defining  the path between those keyframes. Append has five  transition types listed in its drop-down carte du jour—Stock-still, Adjustable, Linear, Hop, and Stepped—that give you control over the interpolated photographic camera path. Use the              Import
              is the master tool for creating keyframes and defining  the path between those keyframes. Append has five  transition types listed in its drop-down carte du jour—Stock-still, Adjustable, Linear, Hop, and Stepped—that give you control over the interpolated photographic camera path. Use the              Import               options to automatically create keyframes.  You can import objects such as bookmarks, time information, or range data  and catechumen them to keyframes in a preconfigured format. You lot can also automatically create keyframes to generate a circular path effectually the center of the view or a selected characteristic.
              options to automatically create keyframes.  You can import objects such as bookmarks, time information, or range data  and catechumen them to keyframes in a preconfigured format. You lot can also automatically create keyframes to generate a circular path effectually the center of the view or a selected characteristic.
Edit grouping
              The              Edit              group contains tools for modifying an animation.  You can update keyframes,  insert a new keyframe along the animation path, delete keyframes, and change the timing between keyframes. The              Keyframe List              allows you to speedily select a keyframe from a drib-down list and  adjust backdrop such as the flight path (curvature type for the line of action to the side by side keyframe) and keyframe timing. Use              Zoom To               to   update the map or scene to a selected keyframe's location. Use the              Animation Properties              pane
              to   update the map or scene to a selected keyframe's location. Use the              Animation Properties              pane               for detailed edits on   selected keyframes and overlay elements, as well equally to configure the default settings  when creating an blitheness.
              for detailed edits on   selected keyframes and overlay elements, as well equally to configure the default settings  when creating an blitheness.
Playback group
              Playback controls permit y'all to review your animation.  You can play it at real speed or manually step through private keyframes. The              Duration              time box allows yous to increase or decrease the full time of the animation, whereas the              Electric current              time box is exactly what y'all desire to encounter in the view.   When y'all type a value into the              Electric current              time box, the view updates to testify where yous are along the animation timeline. There are also keyboard shortcuts associated with playback for convenience.  Click the              Timeline              button               to access the              Animation Timeline              pane at the bottom of the application. It provides an interactive visual timeline equally well as a gallery of keyframe preview images. The              Animation Timeline              pane is  designed for creating  keyframes equally well equally working with selected keyframes including  updating, removing, reviewing using playback, or rearranging.
              to access the              Animation Timeline              pane at the bottom of the application. It provides an interactive visual timeline equally well as a gallery of keyframe preview images. The              Animation Timeline              pane is  designed for creating  keyframes equally well equally working with selected keyframes including  updating, removing, reviewing using playback, or rearranging.            
For more information, see Animation Timeline pane.
Overlay group
Overlays are text, image, or shape elements added to the blitheness to provide more data. Preset overlays are provided for 2D text, images, dynamic overlays, and shapes in a gallery. Presets have specific formatting already defined to simplify the process of incorporating them to your animation but can still be fully customized. Text overlays include titles, paragraphs, and copyright information. Images include photographs and watermarks. Dynamic overlays become a step further and incorporate camera information, range slider, and time slider information and change automatically based on the electric current property of the map for the selected keyframe. Shape overlay elements include a point, ellipse, rectangle, and arrow. Y'all can edit overlays by beginning selecting the overlay and and then using the Overlay tab in the Animation Properties pane. On-screen editing is also supported for changing text, adjusting position, or updating an overlay element's advent, such as size and rotation. A group overlay allows you to collect associated overlays for easier organisation.
Export group
Once you've created your blitheness, y'all tin can consign the blitheness to a video.  A set of preconfigured settings are bachelor, and you can also define and salvage your own custom preset formats. By default,              Lock View Size               is enabled, creating a clipped purlieus so your view size more closely represents what you will see based on the export resolution settings.   The              Preview Frame              window
              is enabled, creating a clipped purlieus so your view size more closely represents what you will see based on the export resolution settings.   The              Preview Frame              window               allows yous to see the current time in the animation as it will announced in the exported media format. Using  the preview as a companion to your animation authoring workflow helps when  preparing to export your animation. This way, you can   confirm if your overlay elements will be included and not be clipped due to resolution settings.
              allows yous to see the current time in the animation as it will announced in the exported media format. Using  the preview as a companion to your animation authoring workflow helps when  preparing to export your animation. This way, you can   confirm if your overlay elements will be included and not be clipped due to resolution settings.
Manage grouping
A map can contain multiple animations. All of a map's animations are listed in the Manage group every bit a way to ready the active animation. The active animation is the one you are currently authoring, editing, duplicating, removing, or exporting. Y'all tin insert an animation into your map or scene as either a new, empty animation or a duplicate of an existing blitheness. The list of animations can be alphabetically sorted in ascending or descending order or by the order in which they were added to the map.
Animation timeline and properties
In that location are 2 panes for creating and editing an animation: the Animation Timeline pane and the Blitheness Properties pane. Both panes are accessed from the Blitheness tab. By default, the Animation Timeline pane is opened when a new animation is added to a map or scene.
Related topics
- Writer a new blitheness
- Essential terminology for animation
- Animate the photographic camera
- Improve a photographic camera path
- Animation transitions
- The Keyframe List
- Employ the Animation Timeline pane
- Animation how-to videos
- Keyboard shortcuts for blitheness
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Source: https://pro.arcgis.com/en/pro-app/2.8/help/mapping/animation/overview-of-animation.htm
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